Currencies

RPG Builder gives you the possibility to create as many currencies as you want, and to have them connected with each other, by being converted when reaching a certain amount.

Generic Fields

Field NameFunction
IDThe ID of this asset data element. Automatically generated.
NameName of the asset data in the project and editor.
File NameThe name of the file in the project. Automatically generated.
Display NameThe name that will be displayed to the player.
DescriptionThe currency its description.

Currency Data

Setup Settings

Field NameFunction
MinThe minimum amount of this currency.
MaxThe maximum amount of this currency.
Starts AtThe amount given of this currency to new characters.

Conversion Settings

Field NameFunction
Amt. For ConversionThe amount of this currency required for it to be converted.
Convert toThe other currency to which this currency is converted once reaching the conversion amount.
Lowest CurrencyThe first currency of this currency group.

Superior Currencies

This is only required for the lowest currency of a group. Define, in the order of the group, which currencies are above this one in this group.

For example if your group consists of Copper, Silver, Gold. Then Copper being the lowest you have to set Copper as the Lowest Currency on all 3. Then for Copper this "Superior Currencies" field will open. Then in there you add Silver and Gold as they are above the Copper.

Field NameFunction
CurrencyThe currency that is above this base currency.
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