Currencies

RPG Builder gives you the possibility to create as many currencies as you want, and to have them connected with each other, by being converted when reaching a certain amount.


Generic Fields

Field Name

Function

ID

The ID of this asset data element. Automatically generated.

Name

Name of the asset data in the project and editor.

File Name

The name of the file in the project. Automatically generated.

Display Name

The name that will be displayed to the player.

Description

The currency its description.


Currency Data

Setup Settings

Field Name

Function

Min

The minimum amount of this currency.

Max

The maximum amount of this currency.

Starts At

The amount given of this currency to new characters.


Conversion Settings

Field Name

Function

Amt. For Conversion

The amount of this currency required for it to be converted.

Convert to

The other currency to which this currency is converted once reaching the conversion amount.

Lowest Currency

The first currency of this currency group.


Superior Currencies

Info

This is only required for the lowest currency of a group. Define, in the order of the group, which currencies are above this one in this group.

For example if your group consists of Copper, Silver, Gold. Then Copper being the lowest you have to set Copper as the Lowest Currency on all 3. Then for Copper this "Superior Currencies" field will open. Then in there you add Silver and Gold as they are above the Copper.

Field Name

Function

Currency

The currency that is above this base currency.