Currencies
RPG Builder gives you the possibility to create as many currencies as you want, and to have them connected with each other, by being converted when reaching a certain amount.
Generic Fields
Field Name | Function |
---|---|
ID | The ID of this asset data element. Automatically generated. |
Name | Name of the asset data in the project and editor. |
File Name | The name of the file in the project. Automatically generated. |
Display Name | The name that will be displayed to the player. |
Description | The currency its description. |
Currency Data
Setup Settings
Field Name | Function |
---|---|
Min | The minimum amount of this currency. |
Max | The maximum amount of this currency. |
Starts At | The amount given of this currency to new characters. |
Conversion Settings
Field Name | Function |
---|---|
Amt. For Conversion | The amount of this currency required for it to be converted. |
Convert to | The other currency to which this currency is converted once reaching the conversion amount. |
Lowest Currency | The first currency of this currency group. |
Superior Currencies
This is only required for the lowest currency of a group. Define, in the order of the group, which currencies are above this one in this group.
For example if your group consists of Copper, Silver, Gold. Then Copper being the lowest you have to set Copper as the Lowest Currency on all 3. Then for Copper this "Superior Currencies" field will open. Then in there you add Silver and Gold as they are above the Copper.
Field Name | Function |
---|---|
Currency | The currency that is above this base currency. |