Species

VIDEO NOTICE

The video dates from before RPG Builder 2.0 however what is explained is still accurate, the thing to keep in mind is the editor UI has changed

Species are now located in Character > Species

Species for races are located in Character > Races > Your Race > Start Settings

Species for npcs are located in AI > NPCs > Your NPC > Combat

Species can be assigned to Races & NPCs. They can have custom stats and traits. Traits allows species to receive more or less damage from a specific damage type.


Generic Fields

Field Name

Function

ID

The ID of this asset data element. Automatically generated.

Name

Name of the asset data in the project and editor.

Display Name

The name that will be displayed to the player.

File Name

The name of the file in the project. Automatically generated.

Description

The description of the species


Stats

Field Name

Function

Use Template?

If enabled, you can select a Stat List Template

Stat

The stat to alter.

Added Value

The value that the stat will be altered by.

Bonus per level

The amount of this stat to be gained for each level.

Is Percent?

Is the Value a percentage?

Override minimum value?

Should the minimum value of the stat be overriden?

Min. Value

New minimum value

Override maximum value?

Should the maximum value of the stat be overriden?

Max. Value

New maximum value

Override starting percentage?

Should the starting percentage of the stat be overriden?

Starting percentage

New starting percentage value. Slider bar.

Chance

Chance of the stat being present on the character upon creation

Stats

Learn more about stats here

Stat Lists

Learn more about stat lists here


Traits

Field Name

Function

Damage Type

The damage type to modify, for example make this species weaker against fire damage or more resistant to fire damage. Damage Types are created under Types > Damage Types

Modifier (%)

The amount in percent to modify the species its resistance against the selected Damage Type