Spellbooks
Spellbooks are a great way to list abilities & bonuses, and have them unlocked when reaching certain character levels.
They can be attached to classes & weapon templates, and each can have as many spellbooks as you wish.
Generic Fields
Field Name | Function |
---|---|
ID | The ID of this asset data element. Automatically generated. |
Name | Name of the asset data in the project and editor. |
Display Name | The name that will be displayed to the player. |
File Name | The name of the file in the project. Automatically generated. |
Description | The spellbook's description |
Type |
|
Make sure to set the Type to class if it is for a class, or to weapon if it is for a weapon template. This is used to know which level should be looked at to unlock the abilities or bonuses within this spellbook.
Abilities & Bonuses
Field Name | Function |
---|---|
Type: |
|
Level | The level at which it will be unlocked |
A bonus can be thought of like a passive skill/ability