Spellbooks

Spellbooks are a great way to list abilities & bonuses, and have them unlocked when reaching certain character levels.

They can be attached to classes & weapon templates, and each can have as many spellbooks as you wish.


Generic Fields

Field Name

Function

ID

The ID of this asset data element. Automatically generated.

Name

Name of the asset data in the project and editor.

Display Name

The name that will be displayed to the player.

File Name

The name of the file in the project. Automatically generated.

Description

The spellbook's description

Type

  • class

  • weapon

Important

Make sure to set the Type to class if it is for a class, or to weapon if it is for a weapon template. This is used to know which level should be looked at to unlock the abilities or bonuses within this spellbook.


Abilities & Bonuses

Field Name

Function

Type:

  • Ability

  • Bonus

Level

The level at which it will be unlocked

Bonus

A bonus can be thought of like a passive skill/ability