Spellbooks

Spellbooks are a great way to list abilities & bonuses, and have them unlocked when reaching certain character levels.

They can be attached to classes & weapon templates, and each can have as many spellbooks as you wish.

Generic Fields

Field NameFunction
IDThe ID of this asset data element. Automatically generated.
NameName of the asset data in the project and editor.
Display NameThe name that will be displayed to the player.
File NameThe name of the file in the project. Automatically generated.
DescriptionThe spellbook's description
Type
  • class
  • weapon

Make sure to set the Type to class if it is for a class, or to weapon if it is for a weapon template. This is used to know which level should be looked at to unlock the abilities or bonuses within this spellbook.

Abilities & Bonuses

Field NameFunction
Type:
  • Ability
  • Bonus
LevelThe level at which it will be unlocked

A bonus can be thought of like a passive skill/ability

Type to search, ESC to discard
Type to search, ESC to discard
Type to search, ESC to discard