Quests

Quests are a great way to tell a story, make your character travel the world as well as rewarding them with items, currencies and talent points.


Generic Fields

Field Name

Function

ID

The ID of this asset data element. Automatically generated.

Name

Name of the asset data in the project and editor.

Display Name

The name that will be displayed to the player.

File Name

The name of the file in the project. Automatically generated.


UI Presentation

Field Name

Function

Description

The description of the quest inside the journal or the NPC window.

Objective

The objective text visible in the quest tracking UI.

Progress

The progress text visible in the quest tracking UI


Settings

Field Name

Function

Turn In Without NPC?

Can this quest be turned in directly from the quest journal once completed? Or does it require an interaction with a specific NPC?


Items Given

Info

Items Given are items that are automatically added to the player's inventory once the quest was accepted.

Field Name

Function

Item

The item given.

Count

The amount to give.


Requirement(s)

Info

All requirements need to be met to be able to see/accept the quest.

Field Name

Function

Use Template?

Allows you to define a requirements template.

Add Requirement Group

Allows you to define requirements on this given item without the use of a template.

Requirements

Learn more about Requirements here


Objectives

How to add Objectives

You press the green "Add Objective" button. This creates an empty "Task" field. In this field you define your Task.

Once the objectives (tasks) are completed you can turn in the quest.

Field Name

Function

Type

The Task(s) to complete for the quest to be completed

Tasks

Learn more about Tasks here


Automatic Rewards & Rewards to Pick

Info

Automatic Rewards will be given to the player regardless.

For example, you set 50 experience as an "Automatic Reward" & you set 2 iron bars and 25 gold in "Rewards to Pick". So in this case you will always get the 50 experience and 1 of the rewards you picked.

So either you get 50 experience + 2 iron bars or you get 50 experience + 25 gold.

Field Name

Function

Type

  • Item: The item to give and its count.

  • Currency: The currency to give and its count.

  • Tree Point: The tree point to give and its count.

  • Experience: The experience to reward.

  • Faction Points: The faction points that will be altered and its amount.

  • Weapon Template EXP: The experience to reward toward a weapon template