Economy

Inventory

Field NameFunction
Base SlotsThis field defines how many inventory slots a player has by default

Weapon > Weapon Animator Override

Press the green "Add Animator Override" button to add a new weapon override.

Weapon Animator Overrides are animator overrides that will be used when X weapon is equipped.

For example, you want the character to move differently when he is wielding a two handed greataxe. You would then add a new Weapon Animator Override and set its "Weapon Type" to great axe and give it 2 new animators for rest and combat. Now whenever the player equips a great axe these animators will be active.

Once the weapon is unequipped or the player swaps to a weapon without an override, the character goes back to the animators that are defined under Character > Races > Genders

Learn more about Animator Controller Overrides here: https://docs.unity3d.com/Manual/AnimatorOverrideController.html

Field NameFunction
Weapon Type 1The weapon type that will engage this weapon animator override.
Require Second Weapon?

If on, this weapon animator override will require a second weapon to be equipped.

For example, Sword + Shield or Dagger + Dagger etc.

Weapon Type 2The weapon type for the second weapon that will be needed to engage this weapon animator override. Field opens if "Require Second Weapon" is enabled.
Rest Animator OverrideThe new rest animator to use while this weapon animator override its conditions are met.
Combat Animator OverrideThe new combat animator to use while this weapon animator override its conditions are met.

Loot

Field NameFunction
Loot Bag PrefabThe default loot prefab that will be spawned.
Type to search, ESC to discard
Type to search, ESC to discard
Type to search, ESC to discard