Weapon Templates
Weapon Templates are an alternate way to progress characters. They allow to progress by using specific weapon types.
A Weapon template can have one or more weapon types included in it.
Weapon Templates can gain experience and levels. They can also, just like classes, have their own talent tree(s), spell book(s), stats bonuses and starting items.
You can use classes & weapon templates together, or you can decide to remove the need of classes completely.
Generic Fields
Field Name | Function |
---|---|
ID | The ID of this asset data element. Automatically generated. |
Name | Name of the asset data in the project and editor. |
Display Name | The name that will be displayed to the player. |
File Name | The name of the file in the project. Automatically generated. |
Description | The description of the weapon template |
Progression
Field Name | Function |
---|---|
Levels | The level template used by this weapon template. |
Learn more about Level Templates here
Weapons
Field Name | Function |
---|---|
Weapon Type | The type of the weapon to have equipped. |
EXP Modifier | The multiplier applied to the EXP amount when completing actions or killing NPCs for this weapon type. |
Stats
Field Name | Function |
---|---|
Use Template? | If enabled, you can select a Stat List Template |
Stat | The stat to alter. |
Added Value | The value that the stat will be altered by. |
Bonus per level | The amount of this stat to be gained for each level. |
Is Percent? | Is the Value a percentage? |
Override minimum value? | Should the minimum value of the stat be overriden? |
Min. Value | New minimum value |
Override maximum value? | Should the maximum value of the stat be overriden? |
Max. Value | New maximum value |
Override starting percentage? | Should the starting percentage of the stat be overriden? |
Starting percentage | New starting percentage value. Slider bar. |
Chance | Chance of the stat being present on the character upon creation |
Learn more about stats here
Learn more about stat lists here
Talent Trees
Field Name | Function |
---|---|
Talent Tree | The talent tree(s) of this class. |
Spellbooks
Field Name | Function |
---|---|
Spellbook | The spellbook(s) of this class. |
Starting Items
Field Name | Function |
---|---|
Item | The item given. |
Count | The amount to give. |
Equipped? | Should the item be automatically equipped? |
Stat Allocation
Stat Allocation for Weapon Templates adds the in this section defined stats to a menu ingame, where you can then spend points to increase stat values
Learn more about Stat Allocation here
On This Page
Weapon TemplatesWeapon Templates are an alternate way to progress characters. They allow to progress by using specific weapon types.A Weapon template can have one or more weapon types included in it.Weapon Templates can gain experience and levels. They can also, just like classes, have their own talent tree(s), spell book(s), stats bonuses and starting items.You can use classes & weapon templates together, or you can decide to remove the need of classes completely.Generic FieldsProgressionWeaponsStatsTalent TreesSpellbooksStarting ItemsStat Allocation