Weapon Templates

Weapon Templates are an alternate way to progress characters. They allow to progress by using specific weapon types.

A Weapon template can have one or more weapon types included in it.

Weapon Templates can gain experience and levels. They can also, just like classes, have their own talent tree(s), spell book(s), stats bonuses and starting items.

You can use classes & weapon templates together, or you can decide to remove the need of classes completely.

Generic Fields

Field NameFunction
IDThe ID of this asset data element. Automatically generated.
NameName of the asset data in the project and editor.
Display NameThe name that will be displayed to the player.
File NameThe name of the file in the project. Automatically generated.
DescriptionThe description of the weapon template

Progression

Field NameFunction
LevelsThe level template used by this weapon template.

Learn more about Level Templates here

Weapons

Field NameFunction
Weapon TypeThe type of the weapon to have equipped.
EXP ModifierThe multiplier applied to the EXP amount when completing actions or killing NPCs for this weapon type.

Stats

Field NameFunction
Use Template?If enabled, you can select a Stat List Template
StatThe stat to alter.
Added ValueThe value that the stat will be altered by.
Bonus per levelThe amount of this stat to be gained for each level.
Is Percent?Is the Value a percentage?
Override minimum value?Should the minimum value of the stat be overriden?
Min. ValueNew minimum value
Override maximum value?Should the maximum value of the stat be overriden?
Max. ValueNew maximum value
Override starting percentage?Should the starting percentage of the stat be overriden?
Starting percentageNew starting percentage value. Slider bar.
ChanceChance of the stat being present on the character upon creation

Learn more about stats here

Learn more about stat lists here

Talent Trees

Field NameFunction
Talent TreeThe talent tree(s) of this class.

Spellbooks

Field NameFunction
SpellbookThe spellbook(s) of this class.

Starting Items

Field NameFunction
ItemThe item given.
CountThe amount to give.
Equipped?Should the item be automatically equipped?

Stat Allocation

Stat Allocation for Weapon Templates adds the in this section defined stats to a menu ingame, where you can then spend points to increase stat values

Learn more about Stat Allocation here

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