Level Templates

The video dates from before RPG Builder 2.0 however what is explained is still accurate to an extent, the thing to keep in mind is the editor UI has changed

Level Templates are now located in Progression > Levels

Manually assigning "EXP Required" values inside the editor is no longer possible as of 2.0. To manually assign "EXP Required" values you can navigate to their scriptable objects and define it through there. Assets > Blink > Tools > RPGBuilder > Resources > Database > Levels

Can stop watching the video at the 02:00 mark

Level Templates allow you to defined precisely a set of level and XP amounts that could be used by a skill or class.

Generic Fields

Field NameFunction
IDThe ID of this asset data element. Automatically generated.
NameName of the asset data in the project and editor.
File NameThe name of the file in the project. Automatically generated.

Template

Field NameFunction
LevelsThe maximum level of this template.
Base XPThe XP required for the first level.
Increase by %The percentage that will be added for each level.
Level Up PrefabVisual effect that appears when this Level Template levels up. If left empty it will use the prefabs under Settings > Progression > Level Up

Once the values above have been setup you press "Click to Generate" to generate your level template.

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