Level Templates
The video dates from before RPG Builder 2.0 however what is explained is still accurate to an extent, the thing to keep in mind is the editor UI has changed
Level Templates are now located in Progression > Levels
Manually assigning "EXP Required" values inside the editor is no longer possible as of 2.0. To manually assign "EXP Required" values you can navigate to their scriptable objects and define it through there. Assets > Blink > Tools > RPGBuilder > Resources > Database > Levels
Can stop watching the video at the 02:00 mark
Level Templates allow you to defined precisely a set of level and XP amounts that could be used by a skill or class.
Generic Fields
Field Name | Function |
---|---|
ID | The ID of this asset data element. Automatically generated. |
Name | Name of the asset data in the project and editor. |
File Name | The name of the file in the project. Automatically generated. |
Template
Field Name | Function |
---|---|
Levels | The maximum level of this template. |
Base XP | The XP required for the first level. |
Increase by % | The percentage that will be added for each level. |
Level Up Prefab | Visual effect that appears when this Level Template levels up. If left empty it will use the prefabs under Settings > Progression > Level Up |
Once the values above have been setup you press "Click to Generate" to generate your level template.