The Editor
The RPG Builder editor is a powerful addition to the Unity Game Engine. It allows anyone to quickly create their dream RPG, without ever having to write a single line of code.
Simply by changing some names, numbers as well as creating new elements such as abilities, items, quests, NPCs and so on, you can quickly put your game together.
The Layout
On the left, we have the categories:
Combat:
The combat modules are:
- Abilities
- Effects
- Stats
- Factions
- Combos
Character:
The character modules are:
- Races
- Classes
- Species
Economy:
The economy modules are:
- Items
- Loot Tables
- Merchant Tables
- Currencies
Progression:
The progression modules are:
- Levels
- Points
- Talent Trees
- Skills
- Spellbooks
- Weapon Templates
- Bonuses
- Enchantments
- Recipes
- Gear Sets
World:
The world modules are:
- Coordinates
- Game Scenes
- Game Modifiers
- Quests
- Tasks
- Dialogues
- Crafting Stations
- Resources
AI
The AI modules are:
- NPCs
- Presets
- Behaviors
- Phase Abilities
- Phase Actions
- Phases
- Families
Templates:
The template categories are:
- Visual Effects
- Animations
- Sounds
- Requirements
- Game Actions
- Weapon Transforms
- Body Culling
- Stat Lists
- Regions
Types:
The type categories are:
- Damage Types
- Healing Types
- Ability Cooldown Tags
- Effect Tags
- Stat Categories
- Faction Stances
- Body Parts
- Genders
- Node Sockets
- Item Types
- Item Rarities
- Armor Types
- Armor Slots
- Weapon Types
- Weapon Hand Slots
- Gem Socket Types
- Text Keywords
- Action Key Categories
Settings:
The settings categories are:
- Combat
- Character
- Progression
- Economy
- World
- Persistence
- General
- UI
- Editor
Utility:
The utility categories are:
- Database Actions
Partners:
The current partners are:
The Modules:
When a module is selected, the full list of existing elements will be displayed next to the module list.
When clicking on an element from the list, it will be viewed on the right side of the editor.
Once selected, an element can be edited, saved, duplicated and deleted.
You can of course at anytime create a new element for this module by pressing the New button.