Coordinates
World Positions are Vector 3 representing a coordinate in the world. They can be used in other modules (such as starting coordinates for races or coordinates for teleport actions) to avoid repeating the action to remember and manually type coordinates.
Generic Fields
Field Name | Function |
---|---|
ID | The ID of this asset data element. Automatically generated. |
Name | Name of the asset data in the project and editor. |
Display Name | The name that will be displayed to the player. |
File Name | The name of the file in the project. Automatically generated. |
Settings
Field Name | Function |
---|---|
Position | Vector 3 holding the X, Y and Z value of the coordinate. |
Use rotation? | Should coordinate use rotation? |
Rotation | X, Y, Z rotation values of the coordinate |
Scene Reference | Drag a scene object in this field to automatically assign its transform data. |