Body Culling

Body Culling in RPG Builder is used to hide parts of a modular character model when they are covered by armor. For example you equip a chest plate and your character's upper (chest) body part is hidden/deactivated.

Generic Fields

Field NameFunction
NameName of the asset data in the project and editor.

Body Culling

Simply click "Add Race" to add a race, then click "Add Gender" to setup different Body Parts to cull per gender. You can create More Body Parts under Types > Body Parts.

You want to hide the chest (upper body) when equipping a chest armor.

You go to Types > Body Parts > click new and create a new entry, name it Chest > hit save.

Then you go to your Character Prefab and click on its chest (assuming it is modular) > add component > Body Part script > set "Part" to Chest > drag your mesh from hierarchy into the "Renderer" field.

Go to top of hierarchy and click on the parent > check the Player Appearance script to make sure the Chest Body Part is added > if its not added click "Find Body Parts" and it will automatically add it.

Now go to Templates > Body Culling > create new entry, lets name it "HideChest" > click "Add Race" > click "Add Gender" > set your gender, we are going with "Male" > click the green "+" icon next to the gender > select the Chest from the dropdown menu > hit save.

Now go to Economy > Items and look for your chest armor, ours is called "Plate Chest" > go to the Visual Tab > apply your Body Culling Template in the "Body Culling" field > hit save.

Now your Male character's chest (upper body) will be hidden/disabled whenever you equip that plate chest armor.

Down Below is a video showing the process where we are adding a new body part on the female gender to avoid clipping when equipping a chest armor piece.

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