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ESSENTIALS
Getting Started
The Editor
Porting a project to 2.0
Updating your 2.0 project
Creating your own Scenes (World)
Custom Character Model
Custom Character Controller
Creating NPCs
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Stat List
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Faction Stances
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Upgrade to 2.0
Other
Combat Formulas
NPC Spawners
Interactable Objects
Spell Effects & Animations
Adding Weapons
New Equipment Slots
Graveyard System
Visual Effects, Animations & Sounds
Stat Allocation
World Clusters
How to use World Clusters
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Stat Categories

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In this section you can create more categories for stats.

This is used to define the different stat categories in your Character Panel UI. In the Stats (under Combat > Stats) you can assign the corresponding Stat UI Category to automatically display this stat inside the character panel.

Default are: Defense - General - None - Offense - Support


Generic Fields

Field Name

Function

State Category Name

Name of the asset data in the project and editor.

Display Name

The name that will be displayed to the player.



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On This Page
Stat CategoriesGeneric FieldsIn this section you can create more categories for stats.This is used to define the different stat categories in your Character Panel UI. In the Stats (under Combat > Stats) you can assign the corresponding Stat UI Category to automatically display this stat inside the character panel.Default are: Defense - General - None - Offense - Support