Combos

VIDEO NOTICE

This video dates from before RPG Builder 2.0 however what is shown/explained is still accurate, the only thing to keep in mind here is that the editor UI has changed

Combos are still located in Combat > Combos

The "Initial Key" checkbox has been removed and replaced with the "StartAbilityKey" (see list below what each key type means) & "Require Hit" has been removed

Combos allows you to trigger a chain of abilities with their own effects, animations, etc


Fields

Field Name

Function

ID

The ID of this asset data element. Automatically generated.

Name

Name of the asset data in the project and editor.

Display Name

The name that will be displayed to the player.

File Name

The name of the file in the project. Automatically generated.

Description

The description of the combo

Start Ability

The ability starting the combo.

Reset other combos

Should this combo reset other active combos?


Combo List

Field Name

Function

Ability

The ability that will be triggered.

Ability Known

Should this ability be known?

Expire Time

Window of time for this combo to be usable.

Charging Time

Time in seconds it will take for the ability to charge up before being able to be used.

Override key

  • Start ability key

  • Override Key

  • Action Key

Start Ability Key

Use the same key that started the combo to continue the combo

Override Key

Allows you to define a Key Type. Like for example TAB. You would start the combo with the Start Ability then press TAB to continue the combo chain

Action Key

Allows you to define an Action Key. Action Keys are set under Settings > Action Keys > Action Key List. You would start the combo with the Start Ability then press the defined Action Key to continue the combo chain.