Combos

This video dates from before RPG Builder 2.0 however what is shown/explained is still accurate, the only thing to keep in mind here is that the editor UI has changed

Combos are still located in Combat > Combos

The "Initial Key" checkbox has been removed and replaced with the "StartAbilityKey" (see list below what each key type means) & "Require Hit" has been removed

Combos allows you to trigger a chain of abilities with their own effects, animations, etc

Fields

Field NameFunction
IDThe ID of this asset data element. Automatically generated.
NameName of the asset data in the project and editor.
Display NameThe name that will be displayed to the player.
File NameThe name of the file in the project. Automatically generated.
DescriptionThe description of the combo
Start AbilityThe ability starting the combo.
Reset other combosShould this combo reset other active combos?

Combo List

Field NameFunction
AbilityThe ability that will be triggered.
Ability KnownShould this ability be known?
Expire TimeWindow of time for this combo to be usable.
Charging TimeTime in seconds it will take for the ability to charge up before being able to be used.
Override key
  • Start ability key
  • Override Key
  • Action Key
Start Ability KeyUse the same key that started the combo to continue the combo
Override KeyAllows you to define a Key Type. Like for example TAB. You would start the combo with the Start Ability then press TAB to continue the combo chain
Action KeyAllows you to define an Action Key. Action Keys are set under Settings > Action Keys > Action Key List. You would start the combo with the Start Ability then press the defined Action Key to continue the combo chain.
Type to search, ESC to discard
Type to search, ESC to discard
Type to search, ESC to discard