Weapon Templates

Weapon Templates are an alternate way to progress characters. They allow to progress by using specific weapon types.

A Weapon template can have one or more weapon types included in it.

Weapon Templates can gain experience and levels. They can also, just like classes, have their own talent tree(s), spell book(s), stats bonuses and starting items.

You can use classes & weapon templates together, or you can decide to remove the need of classes completely.


Generic Fields

Field Name

Function

ID

The ID of this asset data element. Automatically generated.

Name

Name of the asset data in the project and editor.

Display Name

The name that will be displayed to the player.

File Name

The name of the file in the project. Automatically generated.

Description

The description of the weapon template


Progression

Field Name

Function

Levels

The level template used by this weapon template.

Level Templates

Learn more about Level Templates here


Weapons

Field Name

Function

Weapon Type

The type of the weapon to have equipped.

EXP Modifier

The multiplier applied to the EXP amount when completing actions or killing NPCs for this weapon type.


Stats

Field Name

Function

Use Template?

If enabled, you can select a Stat List Template

Stat

The stat to alter.

Added Value

The value that the stat will be altered by.

Bonus per level

The amount of this stat to be gained for each level.

Is Percent?

Is the Value a percentage?

Override minimum value?

Should the minimum value of the stat be overriden?

Min. Value

New minimum value

Override maximum value?

Should the maximum value of the stat be overriden?

Max. Value

New maximum value

Override starting percentage?

Should the starting percentage of the stat be overriden?

Starting percentage

New starting percentage value. Slider bar.

Chance

Chance of the stat being present on the character upon creation

Stats

Learn more about stats here

Stat Lists

Learn more about stat lists here


Talent Trees

Field Name

Function

Talent Tree

The talent tree(s) of this class.


Spellbooks

Field Name

Function

Spellbook

The spellbook(s) of this class.


Starting Items

Field Name

Function

Item

The item given.

Count

The amount to give.

Equipped?

Should the item be automatically equipped?


Stat Allocation

Stat Allocation Weapon Templates

Stat Allocation for Weapon Templates adds the in this section defined stats to a menu ingame, where you can then spend points to increase stat values

Stat Allocation

Learn more about Stat Allocation here