Presets

NPC Presets define the Appearance, Animations, Navmesh Agent Settings, Colliders and more of an NPC

Generic Fields

Field NameFunction
NameName of the asset data in the project and editor.

Preset Fields

Field NameFunction
PrefabThe prefab of this NPC.
PositionThe local position of the prefab in the parent's gameobject.
ScaleThe local scale of the prefab in the parent's gameobject.
Nameplate Y OffsetThe Y position of the nameplate.
Nameplate DistanceThe maximum visible distance of the nameplate.
Renderer NameOptional. The name of the desired Renderer to be used by the nameplate.
Animator ControllerThe animator to be used on this NPC.
AvatarThe avatar to be used on this animator.
Animator Root MotionIs root motion enabled or not.
Animator Update Mode
  • Normal
  • Animated Physics
  • Unscaled Time
Animator Culling Mode
  • Always Animate
  • Cull Update Transforms
  • Based On Renderers
  • Cull Completely
Navmesh Agent RadiusRadius of the navmesh agent.
Navmesh Agent HeightHeight of the navmesh agent.
NavMesh Agent Rotation SpeedRotation speed of the navmesh agent.
Collider Type

The type of collider for this NPC.

  • Capsule
  • Sphere
  • Box
Collider RadiusRadius of the collider.
Collider HeightHeight of the collider.
Collider CenterCenter of the collider.
Collider SizeSize of the collider.
Interaction - Distance MaxMax interaction distance for the player to this NPC.
Type to search, ESC to discard
Type to search, ESC to discard
Type to search, ESC to discard