Presets

NPC Presets define the Appearance, Animations, Navmesh Agent Settings, Colliders and more of an NPC


Generic Fields

Field Name

Function

Name

Name of the asset data in the project and editor.


Preset Fields

Field Name

Function

Prefab

The prefab of this NPC.

Position

The local position of the prefab in the parent's gameobject.

Scale

The local scale of the prefab in the parent's gameobject.

Nameplate Y Offset

The Y position of the nameplate.

Nameplate Distance

The maximum visible distance of the nameplate.

Renderer Name

Optional. The name of the desired Renderer to be used by the nameplate.

Animator Controller

The animator to be used on this NPC.

Avatar

The avatar to be used on this animator.

Animator Root Motion

Is root motion enabled or not.

Animator Update Mode

  • Normal

  • Animated Physics

  • Unscaled Time

Animator Culling Mode

  • Always Animate

  • Cull Update Transforms

  • Based On Renderers

  • Cull Completely

Navmesh Agent Radius

Radius of the navmesh agent.

Navmesh Agent Height

Height of the navmesh agent.

NavMesh Agent Rotation Speed

Rotation speed of the navmesh agent.

Collider Type

The type of collider for this NPC.

  • Capsule

  • Sphere

  • Box

Collider Radius

Radius of the collider.

Collider Height

Height of the collider.

Collider Center

Center of the collider.

Collider Size

Size of the collider.

Interaction - Distance Max

Max interaction distance for the player to this NPC.