Presets
NPC Presets define the Appearance, Animations, Navmesh Agent Settings, Colliders and more of an NPC
Generic Fields
Field Name | Function |
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Name | Name of the asset data in the project and editor. |
Preset Fields
Field Name | Function |
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Prefab | The prefab of this NPC. |
Position | The local position of the prefab in the parent's gameobject. |
Scale | The local scale of the prefab in the parent's gameobject. |
Nameplate Y Offset | The Y position of the nameplate. |
Nameplate Distance | The maximum visible distance of the nameplate. |
Renderer Name | Optional. The name of the desired Renderer to be used by the nameplate. |
Animator Controller | The animator to be used on this NPC. |
Avatar | The avatar to be used on this animator. |
Animator Root Motion | Is root motion enabled or not. |
Animator Update Mode |
|
Animator Culling Mode |
|
Navmesh Agent Radius | Radius of the navmesh agent. |
Navmesh Agent Height | Height of the navmesh agent. |
NavMesh Agent Rotation Speed | Rotation speed of the navmesh agent. |
Collider Type | The type of collider for this NPC.
|
Collider Radius | Radius of the collider. |
Collider Height | Height of the collider. |
Collider Center | Center of the collider. |
Collider Size | Size of the collider. |
Interaction - Distance Max | Max interaction distance for the player to this NPC. |