Title
Create new category
Edit page index title
Edit category
Edit link
Presets
NPC Presets define the Appearance, Animations, Navmesh Agent Settings, Colliders and more of an NPC
Generic Fields
Field Name | Function |
|---|---|
Name | Name of the asset data in the project and editor. |
Preset Fields
Field Name | Function |
|---|---|
Prefab | The prefab of this NPC. |
Position | The local position of the prefab in the parent's gameobject. |
Scale | The local scale of the prefab in the parent's gameobject. |
Nameplate Y Offset | The Y position of the nameplate. |
Nameplate Distance | The maximum visible distance of the nameplate. |
Renderer Name | Optional. The name of the desired Renderer to be used by the nameplate. |
Animator Controller | The animator to be used on this NPC. |
Avatar | The avatar to be used on this animator. |
Animator Root Motion | Is root motion enabled or not. |
Animator Update Mode |
|
Animator Culling Mode |
|
Navmesh Agent Radius | Radius of the navmesh agent. |
Navmesh Agent Height | Height of the navmesh agent. |
NavMesh Agent Rotation Speed | Rotation speed of the navmesh agent. |
Collider Type | The type of collider for this NPC.
|
Collider Radius | Radius of the collider. |
Collider Height | Height of the collider. |
Collider Center | Center of the collider. |
Collider Size | Size of the collider. |
Interaction - Distance Max | Max interaction distance for the player to this NPC. |
