Presets
NPC Presets define the Appearance, Animations, Navmesh Agent Settings, Colliders and more of an NPC
Generic Fields
| Field Name | Function |
|---|---|
| Name | Name of the asset data in the project and editor. |
Preset Fields
| Field Name | Function |
|---|---|
| Prefab | The prefab of this NPC. |
| Position | The local position of the prefab in the parent's gameobject. |
| Scale | The local scale of the prefab in the parent's gameobject. |
| Nameplate Y Offset | The Y position of the nameplate. |
| Nameplate Distance | The maximum visible distance of the nameplate. |
| Renderer Name | Optional. The name of the desired Renderer to be used by the nameplate. |
| Animator Controller | The animator to be used on this NPC. |
| Avatar | The avatar to be used on this animator. |
| Animator Root Motion | Is root motion enabled or not. |
| Animator Update Mode |
|
| Animator Culling Mode |
|
| Navmesh Agent Radius | Radius of the navmesh agent. |
| Navmesh Agent Height | Height of the navmesh agent. |
| NavMesh Agent Rotation Speed | Rotation speed of the navmesh agent. |
| Collider Type | The type of collider for this NPC.
|
| Collider Radius | Radius of the collider. |
| Collider Height | Height of the collider. |
| Collider Center | Center of the collider. |
| Collider Size | Size of the collider. |
| Interaction - Distance Max | Max interaction distance for the player to this NPC. |