RPG Builder
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RPG Builder
v1.0
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ESSENTIALS
Getting Started
The Editor
Porting a project to 2.0
Updating your 2.0 project
Creating your own Scenes (World)
Custom Character Model
Custom Character Controller
Creating NPCs
Combat
Abilities
Effects
Stats
Factions
Combos
CHARACTER
Races
Classes
Species
ECONOMY
Items
Loot Tables
Merchant Tables
Currencies
PROGRESSION
Level Templates
Points
Talent Trees
Skills
Spellbooks
Weapon Templates
Bonuses
Enchantments
Recipes
Gear Sets
World
Coordinates
Game Scenes
Quests
Tasks
Dialogues
Crafting Stations
Resources
AI
NPCs
Presets
Behaviors
Phase Abilities
Phase Actions
Phases
Families
TEMPLATES
Visual Effects
Animations
Sounds
Requirements
Game Actions
Weapon Transforms
Body Culling
Stat List
Regions
TYPES
Damage Types
Healing Types
Ability Cooldown Tags
Effect Tags
Stat Categories
Faction Stances
Body Parts
Genders
Node Sockets
Item Types
Item Rarities
Armor Types
Armor Slots
Weapon Types
Weapon Hand Slots
Gem Socket Types
Text Keywords
Action Key Categories
General
Socketing & Gems
Settings
Combat
Character
Progression
Economy
World
Persistence
General
UI
Editor
UTILITY
Database Actions
Upgrade to 2.0
Other
Combat Formulas
NPC Spawners
Interactable Objects
Spell Effects & Animations
Adding Weapons
New Equipment Slots
Graveyard System
Visual Effects, Animations & Sounds
Stat Allocation
World Clusters
How to use World Clusters
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    Node Sockets

    In this section you can create Node Sockets. Node Sockets can be used for a variety of things such as define a socket from which visual effects will be spawned or defining a socket where the gethit visual effects spawn etc.

    In the video Node Sockets were created through the old system. Currently we create them under Types > Node Sockets

    Generic Fields

    Field NameFunction
    Node Socket NameName of the asset data in the project and editor.
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    Node SocketsIn this section you can create Node Sockets. Node Sockets can be used for a variety of things such as define a socket from which visual effects will be spawned or defining a socket where the gethit visual effects spawn etc.In the video Node Sockets were created through the old system. Currently we create them under Types > Node SocketsGeneric Fields
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