Visual Effects, Animations & Sounds

These can be triggered by Abilities, Effects and more, allowing you to spawn any prefab you want that could include particles, meshes or even play an animation on the character or NPCs during combat.

Visual Effects:

Visual Effects


Activate On

  • Activate: When using the ability

  • Cast Completed: At the end of the cast time

  • Completed: Whenever the ability is completed

  • Interrupted: Whenever the ability is interrupted

Template

The visual effect template to trigger.

Use Node Socket?

Should the visual effect be triggered at a node socket?

Position Offset?

The position offset the visual effect will be spawned at relative to its spawn position.

Attach to caster?

Should the visual effect be attached to its target?

Scale

The scale at which the visual effect will be spawned.

Duration

The duration in seconds the visual effect will remain in the scene.

Endless

If on, the visual effect will never despawn.

Delay

The delay in seconds after which the visual effect will be spawned.

Visual Effect Templates

Learn more about Visual Effect Templates here


Visual Animations

Visual Effects


Activate On

  • Activate: When using the ability

  • Cast Completed: At the end of the cast time

  • Completed: Whenever the ability is completed

  • Interrupted: Whenever the ability is interrupted

Template

The animation template to trigger.

Delay

The delay after which the animation will be played.

Show Weapons?

Should the weapon be visible during the animation?

Weapons Duration

The duration for which the weapons will be visible, in the case that the character was out of combat when using the ability.

Modify Speed?

If on, allows for modification of the animation speed.

Speed Parameter

The parameter that defines the animation speed (usually AttackAnimationsSpeed).

Speed

The value to alter the animation speed by.

Animation Templates

Learn more about Animation Templates here


Sounds

Visual Effects


Activate On

  • Activate: When using the ability

  • Cast Completed: At the end of the cast time

  • Completed: Whenever the ability is completed

  • Interrupted: Whenever the ability is interrupted

Template

The sound template to trigger.

Delay

The delay after which the animation will be played.

Sound Templates

Learn more about Sound Templates here