RPG Builder
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Weapon Transforms
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Weapon Transform Templates can be used to store transform positions for weapons so you don't have to keep setting them up on individual weapons.
For example you have 5 axes, now you can make a Weapon Transform Template and set up the positions for 1 axe, save the template and apply it on all the axes without having to set it all up again.
Or if you want to make minor tweaks you can simply apply the Template on the Template Override on the weapon which will populate the fields with your Weapon Transform Template but leaving it open so you can adjust it for the individual weapon.
Generic Fields
| Field Name | Function |
|---|---|
| Name | Name of the asset data in the project and editor. |
Weapon Transform Values
You can define Weapon Transform Values separately for each race and gender in 1 template. Simply click "Add Race" to add a race, then click "Add Gender" to setup different transforms per gender.
| Field Name | Function |
|---|---|
| Race | The race for this weapon position data. |
| Gender | The gender for this weapon position data |
| Scene Reference | Drag a scene object (weapon model) in this field to automatically assign its transform data. |
| In Combat P | The position of this weapon while in combat. |
| In Combat R | The rotation of this weapon while in combat. |
| In Combat S | The scale of this weapon while in combat. |
| Out Of Combat P | The position of this weapon outside of combat. |
| Out Of Combat R | The rotation of this weapon outside of combat. |
| Out Of Combat S | The scale of this weapon outside of combat. |
You set the "In Combat" & "Out Of Combat" up on a per hand basis (Right Hand & Left Hand) for each gender.
For Two Handed weapons you use 1 Hand for the setup, only the Right Hand for example.
Below is a video showing how you can setup new weapons & how you can make use of the Weapon Transform Templates.
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Weapon TransformsWeapon Transform Templates can be used to store transform positions for weapons so you don't have to keep setting them up on individual weapons.For example you have 5 axes, now you can make a Weapon Transform Template and set up the positions for 1 axe, save the template and apply it on all the axes without having to set it all up again.Or if you want to make minor tweaks you can simply apply the Template on the Template Override on the weapon which will populate the fields with your Weapon Transform Template but leaving it open so you can adjust it for the individual weapon.Generic FieldsWeapon Transform Values