Weapon Transforms

Weapon Transform Templates can be used to store transform positions for weapons so you don't have to keep setting them up on individual weapons.

For example you have 5 axes, now you can make a Weapon Transform Template and set up the positions for 1 axe, save the template and apply it on all the axes without having to set it all up again.

Or if you want to make minor tweaks you can simply apply the Template on the Template Override on the weapon which will populate the fields with your Weapon Transform Template but leaving it open so you can adjust it for the individual weapon.

Generic Fields

Field NameFunction
NameName of the asset data in the project and editor.

Weapon Transform Values

You can define Weapon Transform Values separately for each race and gender in 1 template. Simply click "Add Race" to add a race, then click "Add Gender" to setup different transforms per gender.

Field NameFunction
RaceThe race for this weapon position data.
GenderThe gender for this weapon position data
Scene ReferenceDrag a scene object (weapon model) in this field to automatically assign its transform data.
In Combat PThe position of this weapon while in combat.
In Combat RThe rotation of this weapon while in combat.
In Combat SThe scale of this weapon while in combat.
Out Of Combat PThe position of this weapon outside of combat.
Out Of Combat RThe rotation of this weapon outside of combat.
Out Of Combat SThe scale of this weapon outside of combat.

You set the "In Combat" & "Out Of Combat" up on a per hand basis (Right Hand & Left Hand) for each gender.

For Two Handed weapons you use 1 Hand for the setup, only the Right Hand for example.

Below is a video showing how you can setup new weapons & how you can make use of the Weapon Transform Templates.

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