Talent Trees

The video dates from before RPG Builder 2.0 however what is explained is still accurate, the thing to keep in mind is the editor UI has changed

Talent Trees are now located in Progression > Talent Trees

Requirement section has been replaced with a field where you can apply a Requirement Template

Talent Trees allows your character to learn & upgrade Abilities, Crafting Recipes, Resource Nodes and Bonuses.

They can be attached to classes, skills & weapon templates.

Generic Fields

Field NameFunction
IDThe ID of this asset data element. Automatically generated.
NameName of the asset data in the project and editor.
File NameThe name of the file in the project. Automatically generated.
Point TypeThe tree point type accepted by the talent tree in order to unlock nodes
Tier AmountThe amount of horizontal rows for this talent tree. This will define the automatically generated UI by RPG Builder to present your talent tree.

Nodes

Field NameFunction
Type
  • Ability
  • Crafting Recipe
  • Resource Node
  • Bonus
TierThe horizontal row of this node for the game UI.
SlotThe position of this node inside its vertical row in the game UI. The amount of slots can be adjusted in Settings > Progression > nodes per tier
Requirement(s)Here you define a Requirement Template. For example needs to be X level before you can spend points to unlock the node.

You made a Fireball ability.

You assign this Fireball ability to Tier 3 and Slot 2

This means the ability's node will appear in the 3rd horizontal row (left to right) and in the 2nd slot downward

The amount of Slots can be defined here Settings > Progression

Learn more about Requirement Templates here

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