Species
The video dates from before RPG Builder 2.0 however what is explained is still accurate, the thing to keep in mind is the editor UI has changed
Species are now located in Character > Species
Species for races are located in Character > Races > Your Race > Start Settings
Species for npcs are located in AI > NPCs > Your NPC > Combat
Species can be assigned to Races & NPCs. They can have custom stats and traits. Traits allows species to receive more or less damage from a specific damage type.
Generic Fields
Field Name | Function |
---|---|
ID | The ID of this asset data element. Automatically generated. |
Name | Name of the asset data in the project and editor. |
Display Name | The name that will be displayed to the player. |
File Name | The name of the file in the project. Automatically generated. |
Description | The description of the species |
Stats
Field Name | Function |
---|---|
Use Template? | If enabled, you can select a Stat List Template |
Stat | The stat to alter. |
Added Value | The value that the stat will be altered by. |
Bonus per level | The amount of this stat to be gained for each level. |
Is Percent? | Is the Value a percentage? |
Override minimum value? | Should the minimum value of the stat be overriden? |
Min. Value | New minimum value |
Override maximum value? | Should the maximum value of the stat be overriden? |
Max. Value | New maximum value |
Override starting percentage? | Should the starting percentage of the stat be overriden? |
Starting percentage | New starting percentage value. Slider bar. |
Chance | Chance of the stat being present on the character upon creation |
Learn more about stats here
Learn more about stat lists here
Traits
Field Name | Function |
---|---|
Damage Type | The damage type to modify, for example make this species weaker against fire damage or more resistant to fire damage. Damage Types are created under Types > Damage Types |
Modifier (%) | The amount in percent to modify the species its resistance against the selected Damage Type |