Quests
Quests are a great way to tell a story, make your character travel the world as well as rewarding them with items, currencies and talent points.
Generic Fields
Field Name | Function |
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ID | The ID of this asset data element. Automatically generated. |
Name | Name of the asset data in the project and editor. |
Display Name | The name that will be displayed to the player. |
File Name | The name of the file in the project. Automatically generated. |
UI Presentation
Field Name | Function |
---|---|
Description | The description of the quest inside the journal or the NPC window. |
Objective | The objective text visible in the quest tracking UI. |
Progress | The progress text visible in the quest tracking UI |
Settings
Field Name | Function |
---|---|
Turn In Without NPC? | Can this quest be turned in directly from the quest journal once completed? Or does it require an interaction with a specific NPC? |
Items Given
Items Given are items that are automatically added to the player's inventory once the quest was accepted.
Field Name | Function |
---|---|
Item | The item given. |
Count | The amount to give. |
Requirement(s)
All requirements need to be met to be able to see/accept the quest.
Field Name | Function |
---|---|
Use Template? | Allows you to define a requirements template. |
Add Requirement Group | Allows you to define requirements on this given item without the use of a template. |
Learn more about Requirements here
Objectives
You press the green "Add Objective" button. This creates an empty "Task" field. In this field you define your Task.
Once the objectives (tasks) are completed you can turn in the quest.
Field Name | Function |
---|---|
Type | The Task(s) to complete for the quest to be completed |
Learn more about Tasks here
Automatic Rewards & Rewards to Pick
Automatic Rewards will be given to the player regardless.
For example, you set 50 experience as an "Automatic Reward" & you set 2 iron bars and 25 gold in "Rewards to Pick". So in this case you will always get the 50 experience and 1 of the rewards you picked.
So either you get 50 experience + 2 iron bars or you get 50 experience + 25 gold.
Field Name | Function |
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Type |
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