General

General Settings for RPG Builder


Saving

Field Name

Function

Auto Save

If on, the game will automatically save the character data over time.

Save Delay

The interval at which the character data is saved automatically.


Loading Screen

Field Name

Function

Click to end?

If on, the user will need to click to end the loading process.

Delay After Scene Load

This will delay your character being spawned into the world. The delay is in seconds.

Loading Screen End Delay

This will delay the end of the loading screen after loading has finished. The delay is in seconds.

Important

If you leave "Loading Screen End Delay" at 0 but you set "Delay After Scene Load" to 5 your character will not spawn into the world for 5 seconds however the loading screen will disappear leaving you with a view of an empty world and no control because nothing engages until the player spawns into the world.

And if you leave "Delay After Scene Load" at 0 but you set "Loading Screen End Delay" to 5 your character will spawn once loading is finished but your loading screen wont disappear for 5 seconds, however in those 5 seconds the entire scene is already engaged so you can hear the music & sounds. And you also have control so you can move around while the loading screen is still visible.

So always make sure to match your "Delay After Scene Load" value with "Loading Screen End Delay"


Main Menu

Field Name

Function

Main Menu Scene Name

The name of the main menu scene for this project.

Main Menu Display Name

The display name of the main menu while in loading screen.

Main Menu Scene Description

The description displayed while in loading screen.

Main Menu Image

The background image used for the loading screen to the main menu.

Important

Make sure the "Main Menu Scene Name" matches your scene file name exactly.


Field Name

Function

Show Dev Panel?

Should the developer panel button be active in the toolbar while in game?


Action Keys > Action Key List

Info

You can think of Action Keys as Keybinds

Field Name

Function

Action Name

The name of the action.

Display Name

The name with which the action will be shown in the ingame settings menu.

Default Key

The default key to trigger this action.

Is Unique?

Is this action key unique?

Category

The category this action key will show up under in the ingame settings menu.

Action Key Categories

Learn more about Action Key Categories here


Cursors

Info

In this section you can define cursor textures for when you hover over a certain entity or interactable.

You can set textures for the following options:

  • Default Cursor

  • Hovering over a Merchant

  • Hovering over a Quest Giver

  • Hovering over a Crafting Station

  • Hovering over an Interactable Object

  • Hovering over an Enemy