Coordinates

World Positions are Vector 3 representing a coordinate in the world. They can be used in other modules (such as starting coordinates for races or coordinates for teleport actions) to avoid repeating the action to remember and manually type coordinates.


Generic Fields

Field Name

Function

ID

The ID of this asset data element. Automatically generated.

Name

Name of the asset data in the project and editor.

Display Name

The name that will be displayed to the player.

File Name

The name of the file in the project. Automatically generated.


Settings

Field Name

Function

Position

Vector 3 holding the X, Y and Z value of the coordinate.

Use rotation?

Should coordinate use rotation?

Rotation

X, Y, Z rotation values of the coordinate

Scene Reference

Drag a scene object in this field to automatically assign its transform data.