Races
Races defines the appearance of your characters.
They also define the starting position and scene in the world.
Each race can have its own list of available classes, custom stats and starting items.
Generic Fields
Field Name | Function |
---|---|
ID | The ID of this asset data element. Automatically generated. |
Name | Name of the asset data in the project and editor. |
Display Name | The name that will be displayed to the player. |
File Name | The name of the file in the project. Automatically generated. |
Description | The description of the race. |
Race Data
Gender
Field Name | Function |
---|---|
Gender | Allows you to set a gender from a list of available genders. You can create genders under Types > Genders |
Prefab | The character prefab for this gender of this race. |
Icon | The icon for this gender of this race. |
Dynamic Animator? | Is the race using dynamic animators for rest & combat? |
Rest Controller | The animator that is active while in rest mode. |
Combat Controller | The animator that is active while in combat mode. |
Start Settings
Field Name | Function |
---|---|
Game Scene | The game scene in which this character will start. |
Position | The coordinate at which the race will start in the game scene. |
Faction | The faction of this race. |
Species | The species of this race. |
Classes
Field Name | Function |
---|---|
Class | A class that is available for this race. |
Weapon Templates
Field Name | Function |
---|---|
Weapon Template | A Weapon Template that is available for this race. |
Stats
Field Name | Function |
---|---|
Use Template? | If enabled, you can select a Stat List Template |
Stat | The Stat to alter. |
Added Value | The value to alter the stat by. |
Bonus per level | Bonus value that gets added per level |
Is Percent? | Is the value a percentage? |
Override minimum value? | Should the minimum value of the stat be overriden? |
Min. Value | New minimum value |
Override maximum value? | Should the maximum value of the stat be overriden? |
Max. Value | New maximum value |
Override starting percentage? | Should the starting percentage of the stat be overriden? |
Starting percentage | New starting percentage value. Slider bar. |
Chance | Chance of the stat being present on the character upon creation |
Learn more about stats here
Learn more about Stat Lists here
Action Abilities
The video dates from before RPG Builder 2.0 however what is explained is still accurate, the thing to keep in mind is that the editor UI has changed.
In the video action abilities on items and races are shown,
Items are now under Economy > Items and action abilities only apply for weapon item types
Races are now under Character > Races
In 2.0 the "ActionKey" key type as been added, video only shows "OverrideKey"
Field Name | Function |
---|---|
Ability | The ability that will be used. |
Key Type |
|
Key | The pre defined keybind for this ability to be used. This field opens upon selecting Override Key. |
Action Key | The action key to trigger this action ability. Action Keys are set under Settings > Action Keys > Action Key List. |
Starting Items
Field Name | Function |
---|---|
Item | The item that will be given upon character creation with this Race selected. |
Count | The amount given. |
Equipped | Should the item be automatically equipped? |
Stat Allocation Menu
The Stat Allocation Menu is a menu where you will be able to allocate stat points, defined in this section, upon character creation
Learn more about Stat Allocation here
On This Page
RacesRaces defines the appearance of your characters.They also define the starting position and scene in the world.Each race can have its own list of available classes, custom stats and starting items.Generic FieldsRace DataGenderStart SettingsClassesWeapon TemplatesStatsAction AbilitiesStarting ItemsStat Allocation Menu