Races

Races defines the appearance of your characters.

They also define the starting position and scene in the world.

Each race can have its own list of available classes, custom stats and starting items.


Generic Fields

Field Name

Function

ID

The ID of this asset data element. Automatically generated.

Name

Name of the asset data in the project and editor.

Display Name

The name that will be displayed to the player.

File Name

The name of the file in the project. Automatically generated.

Description

The description of the race.


Race Data

Gender

Field Name

Function

Gender

Allows you to set a gender from a list of available genders. You can create genders under Types > Genders

Prefab

The character prefab for this gender of this race.

Icon

The icon for this gender of this race.

Dynamic Animator?

Is the race using dynamic animators for rest & combat?

Rest Controller

The animator that is active while in rest mode.

Combat Controller

The animator that is active while in combat mode.

Start Settings

Field Name

Function

Game Scene

The game scene in which this character will start.

Position

The coordinate at which the race will start in the game scene.

Faction

The faction of this race.

Species

The species of this race.


Classes

Field Name

Function

Class

A class that is available for this race.

Weapon Templates

Field Name

Function

Weapon Template

A Weapon Template that is available for this race.


Stats

Field Name

Function

Use Template?

If enabled, you can select a Stat List Template

Stat

The Stat to alter.

Added Value

The value to alter the stat by.

Bonus per level

Bonus value that gets added per level

Is Percent?

Is the value a percentage?

Override minimum value?

Should the minimum value of the stat be overriden?

Min. Value

New minimum value

Override maximum value?

Should the maximum value of the stat be overriden?

Max. Value

New maximum value

Override starting percentage?

Should the starting percentage of the stat be overriden?

Starting percentage

New starting percentage value. Slider bar.

Chance

Chance of the stat being present on the character upon creation

Stats

Learn more about stats here

Stat Lists

Learn more about Stat Lists here


Action Abilities

VIDEO NOTICE

The video dates from before RPG Builder 2.0 however what is explained is still accurate, the thing to keep in mind is that the editor UI has changed.

In the video action abilities on items and races are shown,

Items are now under Economy > Items and action abilities only apply for weapon item types

Races are now under Character > Races

In 2.0 the "ActionKey" key type as been added, video only shows "OverrideKey"

Field Name

Function

Ability

The ability that will be used.

Key Type

  • Override Key

  • Action Key

Key

The pre defined keybind for this ability to be used. This field opens upon selecting Override Key.

Action Key

The action key to trigger this action ability. Action Keys are set under Settings > Action Keys > Action Key List.


Starting Items

Field Name

Function

Item

The item that will be given upon character creation with this Race selected.

Count

The amount given.

Equipped

Should the item be automatically equipped?

Stat Allocation Menu

Stat Allocation Menu

The Stat Allocation Menu is a menu where you will be able to allocate stat points, defined in this section, upon character creation

Stat Allocation

Learn more about Stat Allocation here