Combat
Stats
| Field Name | Function |
|---|---|
| Stat | The reference of the stat representing health in this project. |
NPCs
| Field Name | Function |
|---|---|
| Default AI Logic Template | This field defines which AI logic template will be used by default. |
| Default Behavior Template | This field defines which behavior template will be used by default. |
| NPC Spawner Check Interval | This field defines how often the NPC spawner checks if it has to engage again. |
Cooldown
| Field Name | Function |
|---|---|
| Global Cooldown Duration | This field defines the duration of the global cooldowns |
Damage Calculations
| Field Name | Function |
|---|---|
| Critical Bonus (%) | The bonus damage applied upon critical hits. |
Combat State
| Field Name | Function |
|---|---|
| Combat Reset Timer | The duration in seconds for an entity to automatically be set to out of combat. |
| Auto Combat State? | If on, entities will automatically go into combat mode when attacked. If off, you can press V to switch between combat states. |
Projectiles
| Field Name | Function |
|---|---|
| Projectile Check | This field defines which layers will be checked for projectile collision. |
| Projectile Destroy | This field defines which layers will destroy the projectile once it collides with them. |
| Leap Interrupt | This field defines which layers will interrupt (stop) the leap ability. |