Editor
Editor Info
This simply shows what your current version of RPG Builder is
Settings
Field Name | Function |
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Increased Editor Updates | This updates the editor more often, as in making things look better in regards to hovering over buttons etc. Turning this on impacts editor performance. |
Show File Names | If on, File Names will become visible in database entries. File Names are automatically generated so this setting is usually off because you won't be able to edit them anyway. |
Database
Field Name | Function |
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Resource Folder Path | This is the path to the main folder that holds the database and editor data folders. |
Database Folder Path | This is the path to the database. |
Editor Data Folder Path | This is the path to the editor data. |
Resource Folder Path: Assets/Blink/Tools/RPGBuilder/Resources/
Database Folder Path: Database/
Editor Data Folder Path: EditorData/
Theme
Field Name | Function |
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Editor Theme |
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In here you can also customize the colors for your RPG Builder editor to your liking.
Below are the different things for which you can customize colors.
These color settings are saved inside the current Editor Theme object.
Texts | Colors |
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Background |
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Banners: | Banners are the different Section Tabs inside of the entries.
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Search Bar |
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Buttons |
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Fields |
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Fill Bars |
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Ability Tooltips |
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Scene Loader
In this section you can add scenes to the Blink > Scene Loader. The Scene Loader is used for quick and easy access to all your game scenes so you can easily switch to your other scenes without having to browse through your asset browser to look for your scenes folders.
Character Loader
In this section you can load all your currently saved characters & select one of them.
The selected character will be the one that is spawned into scenes that have a Character Loader component present. This eliminates the need of having to switch back to the Main Menu scene everytime you want to play test.