Skills
Skills are commonly used for professions and can be seen or used as such however nothing is stopping you from putting in a combat orientated talent tree.
They can have one or more talent trees in which your players can unlock/upgrade Abilities, Crafting Recipes, Resource Nodes and bonuses.
Generic Fields
Field Name | Function |
|---|---|
ID | The ID of this asset data element. Automatically generated. |
Name | Name of the asset data in the project and editor. |
Display Name | The name that will be displayed to the player. |
File Name | The name of the file in the project. Automatically generated. |
Description | The skill's description |
Levels | The level template of this skill. Created in Progression > Levels. |
Known? | If on, this skill will be automatically learned when creating a new character. |
Learn more about Level Templates here
Stats
Field Name | Function |
|---|---|
Use Template? | If enabled, you can select a Stat List Template |
Stat | The Stat to alter. |
Added Value | The value to alter the stat by. |
Bonus per level | The amount of this stat to be gained for each level. |
Is Percent? | Is the value a percentage? |
Override minimum value? | Should the minimum value of the stat be overriden? |
Min. Value | New minimum value |
Override maximum value? | Should the maximum value of the stat be overriden? |
Max. Value | New maximum value |
Override starting percentage? | Should the starting percentage of the stat be overriden? |
Starting percentage | New starting percentage value. Slider bar. |
Chance | Chance of the stat being present on the character upon creation |
Learn more about stats here
Learn more about stat lists here
Talent Trees
Field Name | Function |
|---|---|
Talent Tree | The talent tree(s) of this skill. |
Action Abilities
Field Name | Function |
|---|---|
Ability | The ability to be used. |
Key Type |
|
Key | The pre defined keybind for this ability to be used. This field opens upon selecting Override Key. |
Action Key | The action key to trigger this action ability. Action Keys are set under Settings > Action Keys > Action Key List. |
Starting Items
Field Name | Function |
|---|---|
Item | The item that will be given upon character creation. |
Count | The amount to give. |
Equipped? | Should this item be automatically equipped? (Armor or Weapon only) |
Stat Allocation
Stat Allocation for Skills adds the in this section defined stats to a menu ingame, where you can then spend points to increase stat values
Learn more about Stat Allocation here
Discard Changes
Archive Synced Block
Create new Template
Delete Template
