Skills
Skills are commonly used for professions and can be seen or used as such however nothing is stopping you from putting in a combat orientated talent tree.
They can have one or more talent trees in which your players can unlock/upgrade Abilities, Crafting Recipes, Resource Nodes and bonuses.
Generic Fields
Field Name | Function |
---|---|
ID | The ID of this asset data element. Automatically generated. |
Name | Name of the asset data in the project and editor. |
Display Name | The name that will be displayed to the player. |
File Name | The name of the file in the project. Automatically generated. |
Description | The skill's description |
Levels | The level template of this skill. Created in Progression > Levels. |
Known? | If on, this skill will be automatically learned when creating a new character. |
Learn more about Level Templates here
Stats
Field Name | Function |
---|---|
Use Template? | If enabled, you can select a Stat List Template |
Stat | The Stat to alter. |
Added Value | The value to alter the stat by. |
Bonus per level | The amount of this stat to be gained for each level. |
Is Percent? | Is the value a percentage? |
Override minimum value? | Should the minimum value of the stat be overriden? |
Min. Value | New minimum value |
Override maximum value? | Should the maximum value of the stat be overriden? |
Max. Value | New maximum value |
Override starting percentage? | Should the starting percentage of the stat be overriden? |
Starting percentage | New starting percentage value. Slider bar. |
Chance | Chance of the stat being present on the character upon creation |
Learn more about stats here
Learn more about stat lists here
Talent Trees
Field Name | Function |
---|---|
Talent Tree | The talent tree(s) of this skill. |
Action Abilities
Field Name | Function |
---|---|
Ability | The ability to be used. |
Key Type |
|
Key | The pre defined keybind for this ability to be used. This field opens upon selecting Override Key. |
Action Key | The action key to trigger this action ability. Action Keys are set under Settings > Action Keys > Action Key List. |
Starting Items
Field Name | Function |
---|---|
Item | The item that will be given upon character creation. |
Count | The amount to give. |
Equipped? | Should this item be automatically equipped? (Armor or Weapon only) |
Stat Allocation
Stat Allocation for Skills adds the in this section defined stats to a menu ingame, where you can then spend points to increase stat values
Learn more about Stat Allocation here
On This Page
SkillsSkills are commonly used for professions and can be seen or used as such however nothing is stopping you from putting in a combat orientated talent tree.They can have one or more talent trees in which your players can unlock/upgrade Abilities, Crafting Recipes, Resource Nodes and bonuses.Generic FieldsStatsTalent TreesAction AbilitiesStarting ItemsStat Allocation