Skills

Skills are commonly used for professions and can be seen or used as such however nothing is stopping you from putting in a combat orientated talent tree.

They can have one or more talent trees in which your players can unlock/upgrade Abilities, Crafting Recipes, Resource Nodes and bonuses.

Generic Fields

Field NameFunction
IDThe ID of this asset data element. Automatically generated.
NameName of the asset data in the project and editor.
Display NameThe name that will be displayed to the player.
File NameThe name of the file in the project. Automatically generated.
DescriptionThe skill's description
LevelsThe level template of this skill. Created in Progression > Levels.
Known?If on, this skill will be automatically learned when creating a new character.

Learn more about Level Templates here

Stats

Field NameFunction
Use Template?If enabled, you can select a Stat List Template
StatThe Stat to alter.
Added ValueThe value to alter the stat by.
Bonus per levelThe amount of this stat to be gained for each level.
Is Percent?Is the value a percentage?
Override minimum value?Should the minimum value of the stat be overriden?
Min. ValueNew minimum value
Override maximum value?Should the maximum value of the stat be overriden?
Max. ValueNew maximum value
Override starting percentage?Should the starting percentage of the stat be overriden?
Starting percentageNew starting percentage value. Slider bar.
ChanceChance of the stat being present on the character upon creation

Learn more about stats here

Learn more about stat lists here

Talent Trees

Field NameFunction
Talent TreeThe talent tree(s) of this skill.

Action Abilities

Field NameFunction
AbilityThe ability to be used.
Key Type
  • Override Key
  • Action Key
KeyThe pre defined keybind for this ability to be used. This field opens upon selecting Override Key.
Action KeyThe action key to trigger this action ability. Action Keys are set under Settings > Action Keys > Action Key List.

Starting Items

Field NameFunction
ItemThe item that will be given upon character creation.
CountThe amount to give.
Equipped?Should this item be automatically equipped? (Armor or Weapon only)

Stat Allocation

Stat Allocation for Skills adds the in this section defined stats to a menu ingame, where you can then spend points to increase stat values

Learn more about Stat Allocation here

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