Skills

Skills are commonly used for professions and can be seen or used as such however nothing is stopping you from putting in a combat orientated talent tree.

They can have one or more talent trees in which your players can unlock/upgrade Abilities, Crafting Recipes, Resource Nodes and bonuses.


Generic Fields

Field Name

Function

ID

The ID of this asset data element. Automatically generated.

Name

Name of the asset data in the project and editor.

Display Name

The name that will be displayed to the player.

File Name

The name of the file in the project. Automatically generated.

Description

The skill's description

Levels

The level template of this skill. Created in Progression > Levels.

Known?

If on, this skill will be automatically learned when creating a new character.

Level Templates

Learn more about Level Templates here


Stats

Field Name

Function

Use Template?

If enabled, you can select a Stat List Template

Stat

The Stat to alter.

Added Value

The value to alter the stat by.

Bonus per level

The amount of this stat to be gained for each level.

Is Percent?

Is the value a percentage?

Override minimum value?

Should the minimum value of the stat be overriden?

Min. Value

New minimum value

Override maximum value?

Should the maximum value of the stat be overriden?

Max. Value

New maximum value

Override starting percentage?

Should the starting percentage of the stat be overriden?

Starting percentage

New starting percentage value. Slider bar.

Chance

Chance of the stat being present on the character upon creation

Stats

Learn more about stats here

Stat Lists

Learn more about stat lists here


Talent Trees

Field Name

Function

Talent Tree

The talent tree(s) of this skill.


Action Abilities

Field Name

Function

Ability

The ability to be used.

Key Type

  • Override Key

  • Action Key

Key

The pre defined keybind for this ability to be used. This field opens upon selecting Override Key.

Action Key

The action key to trigger this action ability. Action Keys are set under Settings > Action Keys > Action Key List.


Starting Items

Field Name

Function

Item

The item that will be given upon character creation.

Count

The amount to give.

Equipped?

Should this item be automatically equipped? (Armor or Weapon only)


Stat Allocation

Stat Allocation Skills

Stat Allocation for Skills adds the in this section defined stats to a menu ingame, where you can then spend points to increase stat values

Stat Allocation

Learn more about Stat Allocation here