Game Actions
Game Actions can be used in a variety of ways & in combination with requirements, for example you can use them to create different dialogue branches locked behind progression that can trigger several functions. Or you could create complex interactive objects, you can even use them to spawn in game objects or to teleport to other scenes.
Generic Fields
Field Name | Function |
---|---|
Name | Name of the asset data in the project and editor. |
Game Action Types
Game Action | Types |
---|---|
All Types |
|
Ability Game Actions
Field Name | Function |
---|---|
Type | Ability. |
Action |
|
Ability | The ability to be triggered/affected. |
Chance | The chance of this action to occur. |
Learn more about Abilities here
Bonus Game Actions
Field Name | Function |
---|---|
Type | Bonus. |
Action |
|
Bonus | The bonus to rank up or down. |
Chance | The chance of this action to occur. |
Learn more about Bonuses here
Recipe Game Actions
Field Name | Function |
---|---|
Type | Recipe. |
Action |
|
Bonus | The recipe to rank up or down. |
Chance | The chance of this action to occur. |
Learn more about Recipes here
Resource Game Actions
Field Name | Function |
---|---|
Type | Resource. |
Action |
|
Bonus | The resource to rank up or down. |
Chance | The chance of this action to occur. |
Learn more about Resources here
Effect Game Actions
Field Name | Function |
---|---|
Type | Effect. |
Action |
|
Effect | The effect to trigger or remove. |
Effect Rank | The rank of the effect that will be triggered or removed. |
Chance | The chance of this action to occur. |
Learn more about Effects here
NPC Game Actions
Field Name | Function |
---|---|
Type | NPC. |
Action |
|
NPC | The NPC to spawn, kill, aggro or trigger phase on. |
Amount | Amount of NPCs to spawn, kill or aggro depending on the selected Action. |
Phase | Which phase to trigger on the NPC. |
Chance | The chance of this action to occur. |
Trigger Phase & Aggro actions are not implemented yet
Learn more about NPCs here
Faction Game Actions
Field Name | Function |
---|---|
Type | Faction. |
Action |
|
Faction | The faction to change to or to change stance toward, gain points and reset points for. |
Stance | This will set a new stance toward the selected faction. |
Amount | The amount of points to gain toward a faction stance. |
Chance | The chance of this action to occur. |
Change Stance action is not implemented yet
Item Game Actions
Field Name | Function |
---|---|
Type | Item. |
Action |
|
Item | The item to gain or remove. |
Amount | The amount of items to be gained or removed depending on the selected Action. |
Chance | The chance of this action to occur. |
Learn more about Items here
Currency Game Actions
Field Name | Function |
---|---|
Type | Currency. |
Action |
|
Currency | The currency to gain or remove. |
Amount | The amount of currency to be gained or removed depending on the selected Action. |
Chance | The chance of this action to occur. |
Learn more about Currency here
Tree Point Game Actions
Field Name | Function |
---|---|
Type | Point. |
Action |
|
Point | The tree point to gain or remove. |
Amount | The amount of tree points to be gained or removed depending on the selected Action. |
Chance | The chance of this action to occur. |
Learn more about Tree Points here
Skill Game Actions
Field Name | Function |
---|---|
Type | Skill. |
Action |
|
Skill | The skill to unlock, remove, alter levels, gain experience for. |
Amount | The amount of levels to gain, levels to lose or experience to gain depending on selected Action. |
Chance | The chance of this action to occur. |
Unlock, Remove & Lose Level actions are not implemented yet
Learn more about Skills here
Talent Tree Game Actions
Field Name | Function |
---|---|
Type | Talent Tree. |
Action |
|
Talent Tree | The talent to unlock or remove. |
Chance | The chance of this action to occur. |
Unlock & Remove actions are not implemented yet
Learn more about Weapon Templates here
Weapon Template Game Actions
Field Name | Function |
---|---|
Type | Weapon Template. |
Action |
|
Weapon Template | The weapon template to unlock, remove, alter levels, gain experience for. |
Amount | The amount of levels to gain, levels to lose or experience to gain depending on selected Action. |
Chance | The chance of this action to occur. |
Unlock, Remove & Lose Level actions are not implemented yet
Learn more about Weapon Templates here
Quest Game Actions
Field Name | Function |
---|---|
Type | Quest. |
Action |
|
Quest | The quest to propose, abandon, complete or reset depending on selected Action. |
Chance | The chance of this action to occur. |
Abandon, Complete & Reset actions are not implemented yet
Learn more about Quests here
Dialogue Game Actions
Field Name | Function |
---|---|
Type | Dialogue. |
Action |
|
Dialogue | The dialogue to start or end. |
Chance | The chance of this action to occur. |
Start & End actions are not implemented yet
Learn more about Dialogues here
Dialogue Node Game Actions
Field Name | Function |
---|---|
Type | Dialogue Node. |
Action |
|
Dialogue | The dialogue to take nodes from. |
Node | The node from within the dialogue to complete or reset. |
Chance | The chance of this action to occur. |
Complete & End actions are not implemented yet
Learn more about Dialogues here
Combat State Game Actions
Field Name | Function |
---|---|
Type | Combat State. |
Action |
|
Set to | If enabled, combat state will be set to "in combat". If disabled, combat state will be set to "out of combat". |
Chance | The chance of this action to occur. |
The "Invert" action will simply pull entity out of combat mode if entity was in combat upon triggering the game action. Or put entity into combat mode if entity was out of combat upon triggering the game action.
Dismount Game Action
Field Name | Function |
---|---|
Type | Dismount. |
Chance | The chance of this action to occur. |
This action will simply remove the mount effect, thus dismounting the entity
Game Object Game Actions
Field Name | Function |
---|---|
Type | Game Object. |
Action |
|
Spawn At |
|
Prefab | The prefab to spawn. |
Name | Here you write the name of the game object to destroy or deactivate. |
Chance | The chance of this action to occur. |
Spawn at position lets you define coordinates (X,Y,Z) from within the scene to spawn the object at. You can also set the object's rotation (X,Y,Z).
Spawn at caster will spawn the object at your position.
Spawn at target will spawn the object at the entity's target position.
Trigger Visual Effect Game Action
Field Name | Function |
---|---|
Type | Trigger Visual Effect. |
Template | The visual effect template to trigger. |
Use Node Socket? | Should the visual effect be triggered on a node socket? |
Socket | The socket to trigger the visual effect at. |
Position Offset | The position offset the prefab will be spawned at relative to its spawn position. |
Attach to caster? | Should visual effect be attached to its target? |
Scale | The visual effect's size. |
Duration | The duration in seconds this visual effect will be active for. |
Delay | The amount in seconds before the visual effect spawns after triggering the game action. |
Chance | The chance of this action to occur. |
Learn more about Visual Effect Templates here
Trigger Animation Game Action
Field Name | Function |
---|---|
Type | Trigger Animation |
Template | The animation template to trigger. |
Delay | The delay after which the animation will be played. |
Show Weapons? | Should the weapon be visible during the animation? |
Weapons Duration | The duration for which the weapons will be visible, in the case that the character was out of combat when using the ability. |
Modify Speed? | If on, allows for modification of the animation speed. |
Speed Parameter | The parameter that defines the animation speed (usually AttackAnimationsSpeed). |
Speed | The value to alter the animation speed by. |
Chance | The chance of this action to occur. |
Learn more about Animation Templates here
Trigger Sound Game Action
Field Name | Function |
---|---|
Type | Trigger Sound |
Template | The sound template to trigger. |
Delay | The delay after which the sound will be played. |
Chance | The chance of this action to occur. |
Learn more about Sound Templates here
Teleport Game Action
Field Name | Function |
---|---|
Type | Teleport |
Teleport to |
|
Game Scene | The game scene to teleport to.
|
Position | The location within the current game scene to teleport to.
|
Chance | The chance of this action to occur. |
Save Character Game Action
Field Name | Function |
---|---|
Type | Save Character |
Chance | The chance of this action to occur. |
This Game Action will save your current progress
Death Game Action
Field Name | Function |
---|---|
Type | Death |
Chance | The chance of this action to occur. |
This Game Action will kill the player.
Reset Sprint Game Action
Field Name | Function |
---|---|
Type | Reset Sprint |
Chance | The chance of this action to occur. |
This Game Action resets the sprint state, so if a player is sprinting and this action is triggered they will switch back to walking regardless of whether the sprint button is still being held.
Reset Blocking Game Action
Field Name | Function |
---|---|
Type | Reset Blocking |
Chance | The chance of this action to occur. |
This Game Action resets the active blocking state, meaning if the player is blocking they will instantly stop blocking when this action is triggered. Regardless of whether the blocking button is still being held.
Time Game Action
Field Name | Function |
---|---|
Type | Time |
Action |
|
Value | The new year, month, week, day, hour, minute, second, global speed or time scale value depending on the selected action. |
Chance | The chance of this action to occur. |