Classes

Classes have their own level template, Stats, Talent Trees, Auto Attack and Starting Items.


Generic Fields

Field Name

Function

ID

The ID of this asset data element. Automatically generated.

Name

Name of the asset data in the project and editor.

Display Name

The name that will be displayed to the player.

File Name

The name of the file in the project. Automatically generated.

Description

The description of the class.

Levels

The level template used by this class in order to level up.

Auto Attack

The ability used for this class its auto attack.

Level Templates

Learn more about Level Templates here


Stats

Field Name

Function

Use Template?

If enabled, you can select a Stat List Template

Stat

The stat to alter.

Added Value

The value that the stat will be altered by.

Bonus per level

The amount of this stat to be gained for each level.

Is Percent?

Is the Value a percentage?

Override minimum value?

Should the minimum value of the stat be overriden?

Min. Value

New minimum value

Override maximum value?

Should the maximum value of the stat be overriden?

Max. Value

New maximum value

Override starting percentage?

Should the starting percentage of the stat be overriden?

Starting percentage

New starting percentage value. Slider bar.

Chance

Chance of the stat being present on the character upon creation

Stats

Learn more about stats here

Stat Lists

Learn more about stat lists here


Talent Trees

Field Name

Function

Talent Tree

The talent tree(s) of this class.


Spellbooks

Field Name

Function

Spellbook

The spellbook(s) of this class.


Action Abilities

VIDEO NOTICE

The video dates from before RPG Builder 2.0 however what is explained is still accurate, the thing to keep in mind is that the editor UI has changed.

In the video action abilities on items and races are shown,

Items are now under Economy > Items and action abilities only apply for weapon item types

Races are now under Character > Races

Classes are now under Character > Classes

In 2.0 the "ActionKey" key type as been added, video only shows "OverrideKey"

Field Name

Function

Ability

The ability to be used.

Key Type

  • Override Key

  • Action Key

Key

The pre defined keybind for this ability to be used. This field opens upon selecting Override Key.

Action Key

The action key to trigger this action ability. Action Keys are set under Settings > Action Keys > Action Key List.


Starting Items

Field Name

Function

Item

The item that will be given upon character creation with this Class selected.

Count

The amount to give.

Equipped?

Should the item be automatically equipped?


Stat Allocation Menu

Stat Allocation Menu

The Stat Allocation Menu is a menu where you will be able to allocate stat points, defined in this section, upon character creation

Stat Allocation Game

Stat Allocation Game

Stat Allocation Game is a menu that shows ingame where you can allocate stat points defined in this section.

Stat Allocation

Learn more about Stat Allocation here