Classes

Classes have their own level template, Stats, Talent Trees, Auto Attack and Starting Items.

Generic Fields

Field NameFunction
IDThe ID of this asset data element. Automatically generated.
NameName of the asset data in the project and editor.
Display NameThe name that will be displayed to the player.
File NameThe name of the file in the project. Automatically generated.
DescriptionThe description of the class.
LevelsThe level template used by this class in order to level up.
Auto AttackThe ability used for this class its auto attack.

Learn more about Level Templates here

Stats

Field NameFunction
Use Template?If enabled, you can select a Stat List Template
StatThe stat to alter.
Added ValueThe value that the stat will be altered by.
Bonus per levelThe amount of this stat to be gained for each level.
Is Percent?Is the Value a percentage?
Override minimum value?Should the minimum value of the stat be overriden?
Min. ValueNew minimum value
Override maximum value?Should the maximum value of the stat be overriden?
Max. ValueNew maximum value
Override starting percentage?Should the starting percentage of the stat be overriden?
Starting percentageNew starting percentage value. Slider bar.
ChanceChance of the stat being present on the character upon creation

Learn more about stats here

Learn more about stat lists here

Talent Trees

Field NameFunction
Talent TreeThe talent tree(s) of this class.

Spellbooks

Field NameFunction
SpellbookThe spellbook(s) of this class.

Action Abilities

The video dates from before RPG Builder 2.0 however what is explained is still accurate, the thing to keep in mind is that the editor UI has changed.

In the video action abilities on items and races are shown,

Items are now under Economy > Items and action abilities only apply for weapon item types

Races are now under Character > Races

Classes are now under Character > Classes

In 2.0 the "ActionKey" key type as been added, video only shows "OverrideKey"

Field NameFunction
AbilityThe ability to be used.
Key Type
  • Override Key
  • Action Key
KeyThe pre defined keybind for this ability to be used. This field opens upon selecting Override Key.
Action KeyThe action key to trigger this action ability. Action Keys are set under Settings > Action Keys > Action Key List.

Starting Items

Field NameFunction
ItemThe item that will be given upon character creation with this Class selected.
CountThe amount to give.
Equipped?Should the item be automatically equipped?

Stat Allocation Menu

The Stat Allocation Menu is a menu where you will be able to allocate stat points, defined in this section, upon character creation

Stat Allocation Game

Stat Allocation Game is a menu that shows ingame where you can allocate stat points defined in this section.

Learn more about Stat Allocation here

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