Classes
Classes have their own level template, Stats, Talent Trees, Auto Attack and Starting Items.
Generic Fields
Field Name | Function |
---|---|
ID | The ID of this asset data element. Automatically generated. |
Name | Name of the asset data in the project and editor. |
Display Name | The name that will be displayed to the player. |
File Name | The name of the file in the project. Automatically generated. |
Description | The description of the class. |
Levels | The level template used by this class in order to level up. |
Auto Attack | The ability used for this class its auto attack. |
Learn more about Level Templates here
Stats
Field Name | Function |
---|---|
Use Template? | If enabled, you can select a Stat List Template |
Stat | The stat to alter. |
Added Value | The value that the stat will be altered by. |
Bonus per level | The amount of this stat to be gained for each level. |
Is Percent? | Is the Value a percentage? |
Override minimum value? | Should the minimum value of the stat be overriden? |
Min. Value | New minimum value |
Override maximum value? | Should the maximum value of the stat be overriden? |
Max. Value | New maximum value |
Override starting percentage? | Should the starting percentage of the stat be overriden? |
Starting percentage | New starting percentage value. Slider bar. |
Chance | Chance of the stat being present on the character upon creation |
Learn more about stats here
Learn more about stat lists here
Talent Trees
Field Name | Function |
---|---|
Talent Tree | The talent tree(s) of this class. |
Spellbooks
Field Name | Function |
---|---|
Spellbook | The spellbook(s) of this class. |
Action Abilities
The video dates from before RPG Builder 2.0 however what is explained is still accurate, the thing to keep in mind is that the editor UI has changed.
In the video action abilities on items and races are shown,
Items are now under Economy > Items and action abilities only apply for weapon item types
Races are now under Character > Races
Classes are now under Character > Classes
In 2.0 the "ActionKey" key type as been added, video only shows "OverrideKey"
Field Name | Function |
---|---|
Ability | The ability to be used. |
Key Type |
|
Key | The pre defined keybind for this ability to be used. This field opens upon selecting Override Key. |
Action Key | The action key to trigger this action ability. Action Keys are set under Settings > Action Keys > Action Key List. |
Starting Items
Field Name | Function |
---|---|
Item | The item that will be given upon character creation with this Class selected. |
Count | The amount to give. |
Equipped? | Should the item be automatically equipped? |
Stat Allocation Menu
The Stat Allocation Menu is a menu where you will be able to allocate stat points, defined in this section, upon character creation
Stat Allocation Game
Stat Allocation Game is a menu that shows ingame where you can allocate stat points defined in this section.
Learn more about Stat Allocation here